elcome!  It's always nice to see someone from the Lands.

Come on in to Friths and we'll find a table.  Then you can continue your visit thought my site.

[Wehnimer's, Dragonsclaw Rd.]
This dingy street is overshadowed by two multi-storied buildings.  At the far end is the unpretentious facade of Beldrin's Gaming Hall.  The harsh shouts of gamblers, touts, and onlookers echo off the walls of the buildings fronting the way.  On the opposite side of the street is a local inn, frequented by the sailors, dockworkers and fishermen who frequent the riverfront.
Obvious paths: north, south.

>go inn
[Frith's Inn, Front Desk]
The front room of this unassuming inn imparts a sense of warmth and comfort.  Serving wenches carrying trays of food and drink to rooms throughout the hostelry cast a welcoming glance at you as they pass.  Laughter and the sound of good fellowship reach your ears from the direction of some swinging doors.  At the mahogany front desk, the friendly proprietor stands ready to attend to your needs.  You also see an engraved sign and a winding stairway.
Obvious exits: out.

>go doors
[Frith's Inn, Main Saloon]
Drawn by the aroma of good food and strong drink, you enter the main saloon.  The innkeeper presides merrily, ensuring everyone gets a share of attention from the pretty serving wenches and the handsome lad behind the bar.  Long benches and rectangular tables seat high-spirited patrons.  You also see a cozy booth and some swinging doors.
Obvious exits: north.

>north
[Frith's Inn, Parlour]
This room is a bit quieter than the main saloon.  A fireplace of large river stones dominates the far wall, a fire within it crackling cheerfully.  Sturdy tables fill the room, awaiting paying customers.  Serving wenches bustle about, always ready with a smile and a foam-topped tankard of ale.
Obvious exits: south.
 

>go table
[Hissing Basilisk Table]
On the table is a yellowed and sooty basilisk skull turned upside down.  A beeswax candle hisses cheerfully inside the skull, casting a warm glow on the nearby patrons.
Obvious exits: out.

You pull out a chair and plop yourself down at the table.
Velena points at the empty chairs inviting you to join her.
 

 

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The GemStone ® III game is copyright ©1987-1999 Simutronics Corp. 
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GemStone ® is a registered trademark of Simutronics Corp. All rights reserved.