elcome!
It's always nice to see someone from the Lands.
Come on in to Friths and we'll find a table. Then you can continue
your visit thought my site.
[Wehnimer's, Dragonsclaw Rd.]
This dingy street is overshadowed by two multi-storied buildings.
At the far end is the unpretentious facade of Beldrin's Gaming Hall.
The harsh shouts of gamblers, touts, and onlookers echo off the walls of
the buildings fronting the way. On the opposite side of the street
is a local inn, frequented by the sailors,
dockworkers and fishermen who frequent the riverfront.
Obvious paths: north, south.
>go inn
[Frith's Inn, Front Desk]
The front room of this unassuming inn imparts a sense of warmth and
comfort. Serving wenches carrying trays of food and drink to rooms
throughout the hostelry cast a welcoming glance at you as they pass.
Laughter and the sound of good fellowship reach your ears from the direction
of some swinging doors. At the mahogany
front desk, the friendly proprietor stands ready to attend to your needs.
You also see an engraved sign and a winding stairway.
Obvious exits: out.
>go doors
[Frith's Inn, Main Saloon]
Drawn by the aroma of good food and strong drink, you enter the main
saloon. The innkeeper presides merrily, ensuring everyone gets a
share of attention from the pretty serving wenches and the handsome lad
behind the bar. Long benches and rectangular tables seat high-spirited
patrons. You also see a cozy booth and some swinging doors.
Obvious exits: north.
>north
[Frith's Inn, Parlour]
This room is a bit quieter than the main saloon. A fireplace
of large river stones dominates the far wall, a fire within it crackling
cheerfully. Sturdy tables fill the room,
awaiting paying customers. Serving wenches bustle about, always ready
with a smile and a foam-topped tankard of ale.
Obvious exits: south.
>go table
[Hissing Basilisk Table]
On the table is a yellowed and sooty basilisk skull turned upside down.
A beeswax candle hisses cheerfully inside the skull, casting a warm glow
on the nearby patrons.
Obvious exits: out.
You pull out a chair and plop yourself down at the table.
Velena points at the empty chairs inviting you to join her.
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